the+makings+of+a+video+game

Making a ideo game is a lot harder than it sounds, first you must chose which console to have it on. The consoles change over the years, usualy changing every 5 years, now it is Xbox 360, Playstation 3, and Wii.

Then you must chose the genre, there are many genres, including action, adveture, shooter, RPG(role-playing game), and many more. There are many elements in video games, graphics, sound, music, plot, and most importantly, gameplay. The game needs people to design the gameplay, the levels, the music/sound, and other things as well. While the game is made, people must test it(must be the best job in the world...) for bugs and glitches( I know there is a difference but i don't know what it is), they are caused by things wrong in the programing, they can mess up the graphics bad, mess up the sound bad, cause you to go into go into glitch areas, and/or make the game act plain weird. But that does not mean that glitches do not get into the final product, some require such specific ways to get them you wonder how they found the glitches, some games are so full of glitches that you wonder if they fired their testing team. (example of a glitch: the glitch is from pokemon red/blue/yellow, it is akin to another glitch pokemon in the game, missingno)
 * Graphics are the look of the game, how realistic it looks, and other things.
 * Sound and music are what you expect them to be.
 * Plot is the story of the game, not all games have this, and it is not essential, especialy not in older games.
 * Gameplay is the way you play the game, and it is the core of any game, and usualy the most important.

You also have to advertise and produce and distribute the game as well but I won't get into that. back to home